Adventurers enter dungeons every day. Battling evil monsters, defying dangerous terrain, triumphing over devious traps...
... but none of them ever ask why?
That arrow trap, who reloads it? The pitfall trap, who cleans out the bodies and sharpens the spikes? What if the grates get clogged, where will the blood and gore drain? When you are trying to study ancient lore or plan on conquering a kingdom, you don't want to worry about all that. You just want peace.
Mortis Operandi is a different kind of company. One that celebrates diversity. One that celebrates value in individuals. With flexible pay and plenty of advancement opportunities, it is a company that knows its workers are it's most valuable asset. As they design, build, and install traps, rooms, obstacles, and repair they are a one stop shop.
When a possible recall sets events into motion, the company must pivot in a new paradigm of full circle Dungeon service. The Goblin Eft No-toes has a solution that entwines ex-adventurer Elric into the business of death.
*Note the above statements are forward looking statements. In no way do they promote or suggest that Mortis Operandi will project greater sales or revenue. Understand that investing in a company does involve some risks, and possibly much rewards.
-I started this story for NaNoWriMo 2018, I'll post parts as I complete them and revise some. Will post 1-2 per week till either I catch up to current progress or story finishes.
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To both give me time to write more and as a holiday Treat, here is some of the products Mortis Operandi offers. First though a brief breakdown of model numbers and stock numbers. Traps are designated by various factors, First letter is if the item is a Trap, Obstacle, Barrier, Misdirection, Protector. Second Letter is if the item is designed to be placed in a Room, Hallway, or anywhere. First number is ideal floor location, this can range from 0 to 9 with 9 being any location of sufficient depth or lower. Second number is Complexity and if the item self resets, self resetting have an even complexity, manual resetting have odd complexity. 0 means it is a single use item, once trigger the whole room or trap will have to be reordered and/or rebuilt. Most people do not have a 0 due to the cost, it is reserved typically for traps or protectors that are at the very end and if they are bypassed the owner of the dungeon will be either dead or soon be threatened. Third nu
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